Bentley Communities. Beim Versuch, Micro. Station bis Version 8. Fehlermeldung: No response from license server: < Servername> < IP- Adresse> Unable to query for license. Die SELECTserver Lizenzierung nutzt das TCP/IP Protokoll zur Kommunikation mit dem Server. Die Meldung bedeutet, dass die IP Verbindung fehlschl. Wenn die Meldung nur an einem Clientrechner erscheint und nicht an weiteren Rechnern,gehen Sie am betroffenen Rechner folgenderma. Wenn die Meldung an allen Clientrechnern erscheint: Pr. Choose Start > Control Panel > Administrative Tools > Services 2. Double- click Bentley LMServer to display it's properties box. Under Startup type choose Automatic 4. Click the Start button to start the service 5. Click Ok. Siehe auch: http: //communities. Setting Up for Licensing . The controls. let you: Set up multiple . The licensing. server allows users signed in to test accounts on a device or emulator to send. You can set up accounts in the. Account Details page of the Developer Console. Configure static test responses that the server sends, when it receives a. You can set test responses. Account Details page of the Developer Console. Obtain the app's public key for licensing. When you are implementing. You can obtain the app's public key for licensing in the Services. APIs page (under All Applications). Figure. 2. An app's license key is available from the Services & APIs page in. Developer Console. For more information about how to work with test accounts and static test. Search the VMware Knowledge Base. Windows Firewall on the vCenter Server machine. Setting Up a Testing Environment, below. When you are done with setup. Adding. Licensing to Your App. To get started, you need to set up a proper runtime environment on which. Setting up the runtime environment. As described earlier, applications check licensing status not by contacting. Google Play application and initiating a license check request. Troubleshooting Pre-XM Client Error Messages with Server Based Licensing . No response from license server. It is not possible to either run or install the Dassault Systemes License Server on a virtual machine. How to Identify Problems Getting a License When Using DSLS. Like most license servers. Log in; Visit Qlik.com. DS License Server V6R2013x Installation and Configuration Guide i. DSLicTarget Command Syntax. The clocks on your machine and the license server are too far apart A license for this product could not be found No response from license server. The Google. Play service then handles the direct communication with the licensing server. To debug and test. Google Play service, so that your application is able. There are two types of runtime environment that you can use: An Android- powered device that includes the Google Play application, or. An Android emulator running the Google APIs Add- on, API level 8 (release 2). Running on a device. To use an Android- powered device for. Run a compatible version of Android 1. API level. 3 or higher) platform, and. Run a system image on which the Google Play client application. If Google Play is not preinstalled in the system image, your application won't. Google Play licensing server. For general information about how to set up a device for use in developing. Android applications, see Using Hardware Devices. Running on an Android emulator. If you don't have a device available, you can use an Android emulator for debugging and testing. Because the Android platforms provided in the Android SDK do. Google Play, you need to download the Google APIs Add- On. API level 8 (or higher), from the SDK repository. After downloading. AVD configuration that uses that system image. A set of underlying account services that let you add an a Google account on. AVD and sign in using your publisher account or test account credentials. For more information see Signing in to an authorized account, below. Several versions of the Google APIs add- on are available through the SDK Manager, but only. Android 2. 2 and higher includes the necessary Google. Play services. To set up an emulator for adding licensing to an application, follow. Launch the Android SDK Manager, available under the Android Studio Tools menu. Tools > Android > SDK Manager) or by executing. Select and download Google APIs for the Android version you'd like to target. Android 2. 2 or higher). When the download is complete, open the AVD Manager, available under the Android Studio. Tools menu (Tools > Android > AVD Manager) or by executing. In the Android Virtual Device Manager window, select. Create Virtual Device to set the configuration details for the new AVD. In the Virtual Device Configuration window, select device hardware, then. Next. Select a Google API as the system image to run on the new AVD, then. Next. Assign a descriptive name to the AVD and then set the other configuration details as. Select Finish to create the new AVD configuration, which will appear in the. Android Virtual Devices. If you are not familiar with AVDs or how to use them, see Managing Virtual Devices. Updating your project configuration. After you set up a runtime environment that meets the requirements described. You do not need to make any changes to your application's. Android 1. 5 (API level 3) or higher library. Adding licensing to an application. Downloading the LVLThe License Verification Library (LVL) is a collection of helper classes that. In all cases, we recommend that you download the LVL and use it as. The LVL is available as a downloadable package of the Android SDK. The. package includes: The LVL sources, stored inside an Android library project. An example application called . The example illustrates how an application uses the library helper. To download the LVL package into your development environment, use the. Android SDK Manager. Launch the Android SDK Manager and then. Google Market Licensing package, as shown in figure 2. The Licensing package contains the LVL and. LVL sample application. When the download is complete, the Android SDK Manager installs both. LVL library project and the example application into these directories: < sdk> /extras/google/market. Setting Up the Licensing Verification Library. After downloading the LVL to your computer, you need to set it up in your. Android library project or by. In general, using the LVL as a library project is recommended. Note that the LVL is not designed to be. Moving the library sources to a new location. Because you will be customizing the LVL sources to some extent, you should. You should then use the relocated. If you are using a source- code management. SDK. Moving the library sources is important because when you later update the. Licensing package, the SDK installs the new files to the same location as. Moving your working library files to a safe location ensures. LVL. Creating the LVL as a library project. The recommended way of using the LVL is setting it up as a new Android. A library project is a type of development project. Android source code and resources. Other Android application. In the context of licensing. The LVL is provided as a configured library project — once you have. If you are working in Android Studio, you need to add the LVL to your. Use the New Module Wizard to import a library module by selecting. File > New > Import Module. In the New Module window, in Source directory, enter the LVL's. Android. Manifest. To do so, copy (or import) the. LVL's library/src/com directory into your application's. If you add the LVL sources directly to your application, you can skip the. Adding. Licensing to Your App. Including the LVL library project sources in your. If you want to use the LVL sources as a library project, you need to add a. LVL library project in your application project properties. This tells. build tools to include the LVL library project sources in your application at. The process for adding a reference to a library project depends. If you are developing in Android Studio, you should already have added the. If you. haven't done that already, do it now before continuing. If you are developing using the SDK command- line tools, navigate to the. Add a line to the file that specifies the. For example: android. As you are. implementing licensing, you can make use of the Developer Console tools to test. Policy and handling of different licensing responses and. The main components of the test environment for licensing include: A . The setting is for testing only and applies. For other users, the server. In the Edit Profile page, locate the Test Response. Licensing panel, shown below. You can select from the full set of. In general, you should make sure to test your application's licensing. Test Response menu. The License Testing. Account details page lets you set up test accounts and. Note that the test response that you configure applies account- wide —. If you are testing multiple. Before you can successfully receive a test response for a license check. Specifically, you must. For more information about test accounts, see the next section. See Server. Response Codes for a list of. Setting up test accounts. In some cases, you might want to let multiple teams of developers test. To meet that need, the Google Play Developer Console lets. Test accounts are standard Google accounts that you register on your. Developers can then sign in to their. When the licensing server receives a license. Test account users do not have permission to upload applications to your. Test account users do not have permission to set the publisher account's. The table below summarizes the differences in capabilities, between the. Table 1. As shown in Figure 4, you. Licensing panel of your publisher account's Edit. Profile page. Simply enter the accounts as a comma- delimited list and click. Save to save your profile changes. You can use any Google account as a test account. If you want to own and. Handling application upload and distribution for test. As mentioned above, users of test accounts can only receive static test. Since. those users do not have permission to upload applications, as the publisher you. You can handle collection and distribution in any way. Once an application is uploaded and becomes known to the licensing server. You only need to. Code attribute in the manifest file. Distributing your public key to test account users. The licensing server handles static test responses in the normal way. To support developers who are implementing licensing using test accounts. Developers without access to the. Developer Console do not have access to the app's public key, and without. Note that if you decide to generate a new licensing key pair for the app. For. testers, you can embed the new key in the application package and distribute it. For developers, you will need to distribute the new key to them. Signing in to an authorized account in the runtime. The licensing service is designed to determine whether a given user is. Google. Play application gathers the user ID from the primary account on the system. However, if there is no user information available, the. Google Play application terminates the. During testing, to ensure that your application can successfully query the. The credentials of a publisher account, or. The credentials of a test account that is registered with a publisher. Signing in using a publisher account offers the advantage of letting your. Developer Console. If you are part of a larger organization or are working with external groups.
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